Search found 18 matches

by Alex
Fri May 18, 2018 3:59 am
Forum: Gameplay
Topic: Plans for Race/Class/Kingdom Combinations
Replies: 7
Views: 16904

Re: Plans for Race/Class/Kingdom Combinations

I'd be interested in hearing about a survey too. It'd help prioritize the classes beyond the first 4 (obviously focused on because they are the 'basic'). I don't have anything set in 'stone', and my 'vision' is just taking the best parts of various MUDs I've played and coming up with a newer, more p...
by Alex
Sun Jan 28, 2018 3:14 am
Forum: Announcements
Topic: Quick FYI
Replies: 1
Views: 30881

Re: Quick FYI

Alright, am caught up on all things and proceeding ahead on the march to open alpha.

I'll post a '"final" schedule for what is coming in (both code and area wise) here in a short bit.
by Alex
Sat Jan 06, 2018 6:32 am
Forum: Gameplay
Topic: Plans for Race/Class/Kingdom Combinations
Replies: 7
Views: 16904

Re: Plans for Race/Class/Kingdom Combinations

How restricted will Races be when choosing classes? It's all alignment based. Which race/class combo you pick is based on your alignment chosen from one of the 9. Will there be some classes that are only available to one or very few races? Nope. A race just might suck at a class. How restricted wil...
by Alex
Thu Jan 04, 2018 4:32 am
Forum: Gameplay
Topic: Skills, Spells, and Training Design
Replies: 4
Views: 6562

Re: Skills, Spells, and Training Design

The questions really boil down to how similar the Mentor/Trainer system will be to Shattered Kingdoms' training system (having to find trainers for skills/spells, only being able to train them to a certain point, then mastering them through use)? So, currently, every skill that a player knows (for ...
by Alex
Thu Jan 04, 2018 3:18 am
Forum: Announcements
Topic: Quick FYI
Replies: 1
Views: 30881

Quick FYI

To all, I recently moved across several states, so was out during most of December. Will post a new update and such this weekend. Still looking for open alpha this month for the soldier class, xp testing (1 to 50, group xp, and good/evil/neutral bonuses/penalties), and melee damage vs. armor. I'll t...
by Alex
Mon Nov 20, 2017 5:30 pm
Forum: Announcements
Topic: Super Early Alpha
Replies: 10
Views: 64255

Re: Super Early Alpha

OMG BBQ AN UPDATE? Yes, after 2 months, an update! A whole ton of stuff has been accomplished in this period of time, so I'll get right to it, Builder Update Since last time, we've adopted 5 new builders: Shomer PIllpusher Gnorm Raork Dojojo They've been working on some awesome new things too: Gol ...
by Alex
Sun Sep 10, 2017 8:03 pm
Forum: Announcements
Topic: Super Early Alpha
Replies: 10
Views: 64255

Re: Super Early Alpha

Another update: We've been focused on building mostly this cycle around, as that's the long-pole in the tent, along with some backstory and helpfiles. Minor code updates also were done in support of this: Building updates: https://i.imgur.com/iTYxPYR.png The world is coming along nicely, filling in ...
by Alex
Sun Aug 13, 2017 10:50 pm
Forum: Gameplay
Topic: Resurrection/Corpse Recovery mechanics and you!
Replies: 3
Views: 4382

Re: Resurrection/Corpse Recovery mechanics and you!

After much thought on this, I think I am going to find a way for someone to recover all the belongings on their corpse in a similar way to 'call armor'. It'll be a part of some classes naturally, but I'll make sure it is available for crafting and by NPC services. It will not be able to be used on a...
by Alex
Sun Aug 13, 2017 2:38 am
Forum: Announcements
Topic: Super Early Alpha
Replies: 10
Views: 64255

Re: Super Early Alpha

Building update:


Our continent has been shaped and basic roads and cities have been placed on the map, zones connected. Lots more work to do, so join in if you want to contribute.

Image
by Alex
Tue Aug 08, 2017 12:03 am
Forum: Announcements
Topic: Super Early Alpha
Replies: 10
Views: 64255

Re: Super Early Alpha

Quick update: Formations now are fully implemented in grouping, including proper positioning for mounting and for when someone dies/leaves room/leaves group/gets transported away. Cabal channels are implemented in game, with colors You will now limp/crawl when missing legs You will now match speed w...