Search found 4 matches

by Edoras
Thu Jan 04, 2018 1:41 am
Forum: Gameplay
Topic: Skills, Spells, and Training Design
Replies: 4
Views: 6562

Re: Skills, Spells, and Training Design

My impression so far, which I believe to be pretty accurate, is that concept of skills/spells/songs within AL will look very much like SK does, which is pretty standard for a lot of ROM/MERC codebases (Although this is a coffeemud base). Each skill has its own proficiency rating that you improve at ...
by Edoras
Mon Jan 01, 2018 5:23 pm
Forum: Gameplay
Topic: Resurrection/Corpse Recovery mechanics and you!
Replies: 3
Views: 4382

Re: Resurrection/Corpse Recovery mechanics and you!

Thanks for the input! I also always liked corpse recovery missions myself when the chance arose, but the hard-to-avoid ugly downside of that (if no one can help you, you're hosed) is a pretty harsh penalty that is ultimately outside of your control. That's why I made the suggestion of having ways to...
by Edoras
Tue Dec 05, 2017 2:26 am
Forum: Bug Reports
Topic: RandomMonsters behavior wonky (room and area, especially area)
Replies: 0
Views: 6463

RandomMonsters behavior wonky (room and area, especially area)

This is what I would upon setting min=5 max=5 minmonsters=10 maxmonsters=30 on an area. Expectation: Every 5 ticks, as many as 10 monsters will spawn in the affected area as long as no more than 30 monsters will exist in the area afterwards. Result: Spawn time (according to min, max, chance params) ...
by Edoras
Fri Jul 21, 2017 12:58 am
Forum: Gameplay
Topic: Resurrection/Corpse Recovery mechanics and you!
Replies: 3
Views: 4382

Resurrection/Corpse Recovery mechanics and you!

I'm looking to get as much input from players/potential players of ArchaicLands as I can as to what everyone thinks about corpse recovery/resurrection mechanics. If you had your pick as to what resurrection and corpse recovery looked like, in both PvP and PvE in a mud, what would you prefer? Any tho...