Search found 4 matches

by Ardith
Fri May 04, 2018 3:58 pm
Forum: Gameplay
Topic: Plans for Race/Class/Kingdom Combinations
Replies: 7
Views: 16901

Re: Plans for Race/Class/Kingdom Combinations

Your thoughts regarding the Paladin vs Dark Knight was expertly explained and very thorough. I'd just like to say that though playing a class that supports like a bard isn't fun for you, I love it. I love playing support type classes in everything from tabletops to MMOs to MOBAs to MUDs. And part o...
by Ardith
Mon Jan 15, 2018 11:03 pm
Forum: Gameplay
Topic: Plans for Race/Class/Kingdom Combinations
Replies: 7
Views: 16901

Re: Plans for Race/Class/Kingdom Combinations

With the bard it's traditionally been that they're nothing more than a support class that hangs back and lets everybody else do the work while they apply various buffs to the other classes. I've never personally found that playstyle to be very fun. Especially when it comes down to defending your ch...
by Ardith
Mon Jan 15, 2018 1:34 pm
Forum: Gameplay
Topic: Plans for Race/Class/Kingdom Combinations
Replies: 7
Views: 16901

Re: Plans for Race/Class/Kingdom Combinations

Working on the 4 base classes as they're primarily wrapped into 4 different functions: warrior, healer, adventurer and mage. I think I'm going to ramble on about 3 classes in particular that aren't rolled into those first rollouts. Paladin/Dark Knight/Bard. With the bard it's traditionally been that...
by Ardith
Mon Jan 15, 2018 1:51 am
Forum: Gameplay
Topic: Skills, Spells, and Training Design
Replies: 4
Views: 6562

Re: Skills, Spells, and Training Design

One of the ideas is that players should be self sufficient, that's why there's going to be crafting and such. Some people like me end up working other projects beyond what I can build in the mud so working full time and working on those projects takes away from working here. Another thing is that it...