Search found 7 matches

by laeZ1
Mon Jan 15, 2018 4:53 pm
Forum: Gameplay
Topic: Plans for Race/Class/Kingdom Combinations
Replies: 7
Views: 16894

Re: Plans for Race/Class/Kingdom Combinations

With the bard it's traditionally been that they're nothing more than a support class that hangs back and lets everybody else do the work while they apply various buffs to the other classes. I've never personally found that playstyle to be very fun. Especially when it comes down to defending your ch...
by laeZ1
Mon Jan 08, 2018 7:16 pm
Forum: Gameplay
Topic: What should PvP look like?
Replies: 0
Views: 6483

What should PvP look like?

In the only MUD I have extensive experience with, PvP was decided based almost entirely on preparation (whose team has more enchantments, and more healing vials), while things like group comps hardly mattered, and it wasn't terribly uncommon for a smaller number of people to win against a larger gro...
by laeZ1
Mon Jan 08, 2018 6:14 pm
Forum: Gameplay
Topic: Plans for Race/Class/Kingdom Combinations
Replies: 7
Views: 16894

Re: Plans for Race/Class/Kingdom Combinations

I'm investigating a way to have 'knight' be both dark knight and paladin, based on your aura with different skills. Same with a priest. This requires some custom coding, and won't likely be address until after 1.0 launch. That's extremely exciting! Here's hoping the coding isn't too tough :D It'd a...
by laeZ1
Thu Jan 04, 2018 10:54 pm
Forum: Gameplay
Topic: Plans for Race/Class/Kingdom Combinations
Replies: 7
Views: 16894

Plans for Race/Class/Kingdom Combinations

At the time of asking this, I know that the first class (Soldier) is still being developed; I also know that the developers have got somewhat of a good grasp of what things will look like in the end. I was pleased when I read the following. Not all races will have the stats to achieve master <skill>...
by laeZ1
Thu Jan 04, 2018 3:53 pm
Forum: Gameplay
Topic: Skills, Spells, and Training Design
Replies: 4
Views: 6562

Re: Skills, Spells, and Training Design

The practice mechanic sounds perfect! When I saw the crafting skilled mentioned offhandedly in one of your announcement posts, I was a little skeptical, but now I'm downright excited! It sounds like so much fun! Thank you for the detailed responses. It's got me thinking about more topics for this ga...
by laeZ1
Wed Jan 03, 2018 2:10 pm
Forum: Gameplay
Topic: Skills, Spells, and Training Design
Replies: 4
Views: 6562

Skills, Spells, and Training Design

I've got a few questions about the game's design, if you don't mind answering, mostly having to do with Levels, Skills, and Spells. The questions really boil down to how similar the Mentor/Trainer system will be to Shattered Kingdoms' training system (having to find trainers for skills/spells, only ...
by laeZ1
Thu Dec 28, 2017 5:34 pm
Forum: Gameplay
Topic: Resurrection/Corpse Recovery mechanics and you!
Replies: 3
Views: 4382

Re: Resurrection/Corpse Recovery mechanics and you!

Hiya... before you read on, just know that my answers are from the point of view of a fountain RPer who doesn't shy away from PvP or PvE but is constantly on the losing end of it PvP, and doesn't take a long time to prepare PvP (gathering potions or enchanting equipment). My answers are also from th...